Dragon Unleashed
IGT · Shifting Prize Orbs

How the game works and what to check
Start with the documented Dragon Unleashed feature
Prize orbs can enter the display and shift by position as spins occur. Building the required orb count can lead to a hold-and-spin feature, so the screen is a position-and-count state rather than a simple meter.
Check that the game matches this guide. Read the help screen, note the bet and denomination, and check what stays on the screen after each spin. A different version may have different rules.
What is public and what members unlock
This free preview explains the feature and the rules to check. Members get the full guide, suggested starting points and the assumptions behind our estimates. Always check the machine in front of you.
- Shifting Prize Orbs suggested starting points
- Bet / denomination checks
- Reset, pass and uncertainty conditions
- Machine-specific research notes and assumptions
Separate the visible fact from the inference
Prize orbs can enter the display and shift by position as spins occur. Building the required orb count can lead to a hold-and-spin feature, so the screen is a position-and-count state rather than a simple meter.
The count, values and vertical positions of prize orbs, especially connected stacks and orbs nearing the bottom of their path.
Counting all orbs without considering how quickly individual positions will leave the useful part of the display.
Total number of visible orbs
Vertical order and connected stacks
How many positions remain before an orb exits
Trigger count, bet requirements and reset
Continue with the complete member guide
The public preview introduces the visible state. APWebsite Pro members can continue into the machine-specific research, verification workflow and related evidence.
See Member Access